We have—
PASSified toasters
PAASified juice makers
PAASified thermostats
PAASified mugs
PASSified friends
and
PAASified people.
There are many goods that call themselves products but few that are worthy of the name. Over the last decade[s] the growth of goods connected to the internet, initially known as SASS, then IOT, then whatever term marketing will come up with has skyrocketed. This trend is best exemplified by the natural combination of internet and media specifically the mediums of music, film, and gaming.
You now need to pay a monthly subscription to listen to your music. This includes services like Spotify, Tidal, and the transformation of iTunes itself into Apple Music. Film—HA! Movie theaters are insanely expensive for any movie you actually want to see which become rarer every day. Netflix’s quality has dropped and lost the content people actually want to watch to competitive titans such as Disney and HBO. O and video games. Video game retailers are dying rapidly as observed by the decline of GameStop besides meme-based stock rallies. Playing most modern games requires a subscription service. And even most single-player games are almost all digital downloads. If the platform you buy your video game from goes out of business or loses its license, there goes your game.
In previous posts I have made reference to the growth of rent-seeking industries that become so massive that they are able to keep reality at bay…for a while. What we have now is rent-seeking technologies, instead of mere rent-seeking companies, or vitality-providing technologies.
Due to the [satanic] magic of most of today’s cyber tech, and lack of—see satanic— moral underpinning, any possible way that you can be nickeled and dimed you will be nickeled and dime. Want to toast some bread? Just sign a digitals terms of service agreement, connect to your and wifi a--
Uh o. The servers down please try again later.
Though this trend of digitization, electronic rent-seeking, and lack of physical control has swamped everything from handy tools to media to cars there is much to be hopeful about. The first step is acknowledging that there is problem, slowly we are learning that the short-term price of digitized convenience enacts an atlasian level of burden upon us long term.
With the symptoms and toll of digital enslavement now visible social and technological counter measures will be discovered that will force these technological tools into human proportions, human speed, and human reach.